VR Game Template

Hey guys, really cool template though it is kind of missing the one movement scheme I’ve been trying to implement. In light of both oculus and valves VR setups which will now allow for roaming in a relitively large area I’ve been trying to bind the movement of the pawn to the HMD position and orientation.

My current solution is not the most elegent as it involves placing a camera in the map at the same location as the pawn then forcing to that camera active through the level blue print. is to avoid the camera location getting moved within the reference frame of the character pawn and then by unreals own control for the camera for the HMD. i.e moving the camera twice as much in world space as it should.

Has anyone got a decent implementation of movement scheme for blue prints that they wouldn’t mind sharing?