VR Game Template

I’ve been having trouble launching my rift projects to show full screen properlyforums.unrealengine.com/showthread.php?54935-Full-screen-not-working-properly-(Image-posted)&p=196176#post196176

So I came across template and tried it, I get full screen! What part of template do I need to be looking at to understand how you achieved this?

Also, I’m currently finding that my FPS either goes to about 75 or 35, nowhere in between really. I have to drop the screen % to under 100 to get it to 75. I have AMD Radeon R9 200 graphics card and 16GB ram. That’s pretty good right? Is it strange that I’m struggling to get to 75 at 100%? or is more to do with Unreal4 not adapting to Rift right now? You mention in the video that Unity handles it better? Just wondering if to upgrade my gear or just continue developing and hope that Unreal catches up?

Another question (so sorry!) is does it really make sense for anyone to use these templates in their projects? For example there are a tonne of instructions going on, is the idea for people to take the template and delete what they don’t need to save on loading times and performance? As you can probably tell I’m very new to developing and wondering what people generally do with these templates. My instinct is to use a blank canvas because then I’m only putting in what is needed. Do people 1) use them just as a learning tool or 2) Build on top of them and add extra content or 3) Tweak them to suit their needs?