VR Game Template

How to adjust body positions

Hi , thanks a lot for making this, it’s a great help for someone like me, struggling with to come to grips with unreal engine 4 with limited programming experience for the purpose of experimenting with the DK2.

I’m trying to make a seated experience. To do this, I aim to have the hand/arm/shoulder move based on the controller input (like in your space shooter). However, I would also like to have the torso move along with the DK2s head position (like in your first person explorer).

I’m trying to figure out just where in the blueprint those two things happen, so that I can learn from/integrate/steal them. Also, I’m trying to figure out how to find/change the skeleton’s base position in the first place.
In the spaceshooterpawn eventgraph I see the ‘update IK’ bit, which sets the hand positions to those determined by the controls. But I don’t see how it uses that info; it feels like I’m missing something vital.

Any help would be much appreciated.