Hi. Thanks a lot for making this, mate. Instead of getting swamped trying to figure out unreal, I’m now getting swamped trying to figure out how you made what you made. Trust me, that’s a huge improvement!
I’m trying to figure out how to edit the character’s skeleton behavior. More specifically, I think the way the exploration character moves his torso based on head motion (DK2) works very well. I would like to apply that to a seated character (so with immobile legs), combined with the hands moving corresponding to how the controls are manipulated (like in the cockpit game). I have no idea where to begin; just what file should I edit in what menu? Help would be much appreciated.