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You were wrong, but not now! I just added it into the latest version. Check it out
it works surprisingly well also if you want to change the distance it starts getting dimmer just change ‘DistanceFromWallToStartToFadeToBlack’ in the VRPlayerController
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Amazing work on your VR template! I am less than 30 days into UE4(Coming from Unity) and was able to put together a new scene with rift support using your template in a little over week. One feature we need is a way to mirror the rift view to an outside display. One thing noticed with the current oculus drivers is that the direct mode (w/ mirror support) is slower than extended mode. And trying to do some type of OBS solution on extended mode also slows it down (A little better than direct + mirror but still slows down). My thought was we could implement on UE4 client-server model to replicate the camera view/actor to another client. We could then show streamed camera view to another device that is hooked up to a display. Like I said I am new to and I plan on diving in but I know you have to be really careful to not break the oculus experience (adding additional latency etc). Do you see any issues with trying approach or able to let me know if I would need to anything more than just grabbing the camera from the player controller and replicating?
Thanks a ton for your work on template