VR Game Template

[=jejunus;159728]
Thanks for your reply. I was trying to implement a system that would automate the initial HMD reset you have to do (or should do) before the VR experience begins. I basically had a simple opening level with a target up high. When the user looked at the target the Reset Position and Rotation node would start getting called every tick (in addition to a 4 second timer starting that would launch the next level on completion). Anyway, I was getting weird results when looking at the target. If I do a debug draw of the trace I notice sometimes there are traces shooting out all over the place. It’s inconsistent though. You can see sometimes pressing shift-r (your default) during play as well, if you have draw traces on.

Not really related to your VR template. Just clarifying some. Regardless, thanks again for chiming in.
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I just uploaded a new version which fixed a lot of trace issues some people were having you could check that out and see if it helps https://.com//UE4FirstPersonVRTemplate/releases/tag/V0.4.3

also check out the post I did to tread which shows how to (I think) properly do traces with DK2 https://forums.unrealengine.com/showthread.php?48632-Trace-problem-with-HMD