VR Game Template

Hi ! Thanks for your work !
I’m currently working on a VR + Hydra project.
However i noticed some issues. I played and finished the Lost in the Rift demo, and i’ve not been sick at all despite we have to rotate -(the entire pawn, not only the head)- a lot in corridors. Unfortunatly in UE4, i felt sick very quickly when rotating. I found it a bit weird, then i experimented a bit, and found that pulling the camera back of 5 or 10 units reduces dizziness a lot (at least to me).

Also, how did you setup the IK for the body ? i’d like to use to rig the hands to my controllers!
Thanks!

Edit: By the way, i’m a bit confused with the “controller” class thing. I have on one side the VRController, and should also have an HydraController. Currently, i’m doing it anotherway, i created an actor for the Hydra that contains all the controls of the hands an functionnality, and set it asa child in the Exploration Character. It works but i’m not sur it is the good way…