[=integration;150801]
Any you could go into more detail about attaching a headlamp- how would I go about rotating it to the camera’s forward vector like you mentioned? Or would you consider integrating it into a future build?
Thanks again for all your work on this.
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is how I would do it
- first attach light to body of character
-Then set it’s rotation to that of the camera
-Then I just messed with the light settings and got this