VR Full body movement with metahumans

Hey!

I have a True first person Multiplayer game and wanted to add VR Support to it. The hands and the head fit, only I have a few problems, would be cool if you maybe have a solution to this:

  1. the head turns not so perfect, so sometimes when i look right left i look inside the face or even if i move backwards (in real life) the body stays in its position and then I see the back of the character.
  2. how do I turn the body after the hands? I think “normal” in VR is that the head does not turn the body, but the body turns when (both?) hands have turned together.

And then how do I check if the player actually didn’t turn but just wanted to pick up something with both hands on his right side?

Hi,

You can have a look at the asset called “VR Body in BP (Synced)” on the UE Marketplace.
I hope that it is going to help.