Vr Framerate Halving, goes from 90fps to 45, no inbetween

Hi all,

In my packaged project on Quest 2 PCVR, any time my frame rate drops below 89, it goes straight to 45. I would prefer it if it would go to 80 or 70. Something seems to be deliberately halving the frame rate.

Is there any option to set to avoid that halving, and to have smooth frame rate variance?

The frame timing is controlled by the runtime. The Meta runtime throttles the framerate in order to be able to better use Asynchronous Spacewarp. Since OpenXR doesn’t have any support in the API to toggle frame throttling, it’s likely not possible to do it from inside the application. The legacy Oculus API might, but I’m not sure.

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I see, thanks for the info. I looked into Asynchronous Spacewarp some more and found out that, while nothing can be done about it from within Unreal Engine/OpenXR, it can be set on/off through the Oculus Tray Tool. When off, it does seem to improve performance for me. I guess I’ll leave that setting up to the players then. I’ll do some more optimising as well anyway. Cheers!