VR for projection environments?

Hey all,

I’m a student attempting to run active stereoscopic for a university project and I tried Nick’s recommendation about doing nothing in the AdjustViewRect function and only a black screen appears.
The HUD still renders but the game itself does not render and after about 3 hours of going through the engine code, I could use some help.

Can somebody hopefully point me in the right direction?

Griffith University Student