VR for architects

Good day to all of you smart developers.

I am very new here, and the questions I am about to ask may be really silly.

I am trying to get into VR visualization and architecture and have a brilliant idea, but don’t know how to execute it. Basically, I would like to use various modeling programs to model an are (a unfurnished apartment, house), import it to UE4 (already figured it out), and then furnish it. I’ve got a library of 3D models of furniture, so it would be amazing if they could be converted into movable objects, so I could pick them up inside VR, and place them wherever. So basically, I’d like to have a template, where I can only import a blank area, and I can furnish it in VR.

This doesn’t sound like a crazy idea, and it’s highly unlikely, that I came up with it first, so Is there a pre-made template for that maybe?

Thanks, guys!

VR helps fill in unknowns during the design process. Exploring a concept model in a fully immersive environment allows architects and clients to understand it better. Likewise, VR lets designers test different options at full-scale early in the process. VR also has visceral appeal.

For beginners in Virtual Reality ArchViz, I recommend checking out Unreal Academy which have free courses that will teach you how to setup things like these.

Be careful with importing too many 3D models of furniture from libraries online. They are almost always unoptimized.

The built in VR template has a bunch of cube blocks that can be picked up and moved around - you could just swap the mesh they use from a standard cube to one of your furniture models.

You have to look at TwinMotion.