Hi, this question is primarily out of curiosity.
Is it possible in Unreal to create a VR environment, but also have another screen that would (only) show a widget?
The basic idea is, a person who has the headset on can look around a room or a level.
But another person, on the computer, can have a simple UI widget that maybe shows a top down map of the level… And have the ability, for example. to turn on lights and such.
I actually don’t have the hardware yet to test this. But in reading around the hub, UE4 will mirror what the VR sees.
The closest I found is to probably use the VR spectator in the upcoming 4.17 release, then maybe add the widget just to the spectator’s screen.