Compile Error with latest get
Edit: I just realized is the same error superxcm reported. However, I’m running 4.15.1 and didn’t see any mention of why issue would appear when building for 4.15.1. (Before generating VS project files from .uproject, I checked the Change Engine version drop down and it was defaulted to 4.15)
Edit: Verified the template works flawlessly. It’s awesome. Seeing as I just want a pawn that can be affected by gravity and be easier to control, I’ll look into to just trying to merge the character from the template over to my project.
Followed the VS setup tutorial for UE4 linked in the How To
Added a new C++ empty class with the default name “MyClass”.
Saved the project and closed it.
Cloned the repository 15 minutes ago (so it’s at latest) to “VRExpansionPlugin” folder in C:\Users\myname\Documents\Unreal Projects\myproject\Plugins.
Removed the entire Intermediate folder from my project - tried with and without step; result was the same.
Right Clicked on myproject.uproject (in C:\Users\myname\Documents\Unreal Projects\myproject) and selected “Generate Visual Studio project files”
Double Clicked myproject.sln
In VS2015 selected Build > Build Solution
Got the following error:
1>------ ビルド開始: プロジェクト:UE4, 構成:BuiltWithUnrealBuildTool Win32 ------
2>------ ビルド開始: プロジェクト:myproject, 構成:Development_Editor x64 ------
2> Creating makefile for myprojectEditor (no existing makefile)
2> Performing full C++ include scan (no include cache file)
2> Parsing headers for myprojectEditor
2> Running UnrealHeaderTool “C:\Users\myname\Documents\Unreal Projects\myproject\myproject.uproject” “C:\Users\myname\Documents\Unreal Projects\myproject\Intermediate\Build\Win64\myprojectEditor\Development\myprojectEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
2>C:/Users/myname/Documents/Unreal Projects/myproject/Plugins/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRExpansionFunctionLibrary.h(47): error : Invalid BlueprintType enum base - currently only uint8 supported
2>EXEC : error : UnrealHeaderTool failed for target ‘myprojectEditor’ (platform: Win64, module info: C:\Users\myname\Documents\Unreal Projects\myproject\Intermediate\Build\Win64\myprojectEditor\Development\myprojectEditor.uhtmanifest, exit code: OtherCompilationError (5)).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: コマンド ““C:\Program Files (x86)\Epic Games\4.15\Engine\Build\BatchFiles\Build.bat” myprojectEditor Win64 Development “C:\Users\myname\Documents\Unreal Projects\myproject\myproject.uproject” -waitmutex” はコード 5 で終了しました。このコマンドを実行するための十分な権限があるか確認してください。
========== ビルド: 1 正常終了、1 失敗、0 更新不要、0 スキップ ==========
Anyone know what I may have done wrong?