I’ve been using mitchemmc’s vr examples which works somewhat but the browser i think makes it difficult to work with in blueprints. I was wondering if you may be able to improve on vr interaction as your plugin seems to go further into the code as far as i can tell. Obviously if you have time it would be a great feature to have for all sorts of vr projects. Maybe you could take a look at mitchemmc’s works and see whats possible? Thanks.
I’m not entirely sure what you are asking for…a keyboard implementation?
I’ll keep an eye on audio developments in future with a view to trying something like . Thanks for the info. As is, the voice functionality is very welcome.
I get error codes:
C1083
C1083
C3861
MSB3075
And a empty one saying "Failed to produce "“item “”\plugins\VRExpansionpluginVRExpansionplugin\Binaries\Win64\UE4Editor-VRExpansionPlugin.dll”
When trying to build the project through the “project”.sln
I download the zip and extract everything inside the folder “-vrexpansionplugin-4e05f510c1bf” to project main folder\Plugins\VRExpansionPlugin
I then add VRExpansionPlugin to PublicDependencyModuleNames on my project build.cs inside the folder source"projectName"\Project.build.cs
And then build the project from the SLN file.
C1083 is “cannot file file” which can be thrown from bad includes, i’m going to assume that you are using the wrong engine version / plugin combination as 4.14 - 4.15 had a header file change for the engine.
Otherwise I would have to see the errors themselves, not the codes
The error says: "Cannot open include file: ‘SteamVRPrivate.h’: No such file or directory
I am trying the plugin on a new blank project on engine version 4.14.3
Yeah you are using the 4.15 version on 4.14, they changed engine header files in .15.
https://bitbucket.org//vrexpansionplugin/downloads/?tab=branches
has the 4.14 version, I highly suggest 4.15 though as it has the climbing and some more features.
Oh okey then i understand!
Any other major changes? As i want to use on a current project which is deep in development and i am only interested in basic functions such as walking in vr with a gamepad joystick and grabbing physic objects
Only small bug fixes, honestly any of the 4.15 features / changes can be back ported over if you dig into the commits.
I’ve just updated his content examples again to 4.15. It actually mostly works but there are bugs where it doesn’t register a click on some parts of the page where it should. Its good what he’s managed to get working but im hoping perhaps you could take a look? I think a web browser is very useful for some projects so hoping you might be able to improve on it.
It worked!!!
I tried it with 4.15 and it failed so I updated 4.15.0 to the new 4.15.0. Redid everything and I am now climbing in VR and shizz. Thank you !
Did you mean “GetNearestOverlappingObject”? Just making sure that I’m looking at right function ![]()
I would have an extra question. When in multiplayer client seems to be having problems grapping a gun, as gun collides with player which results gun going all over place around hand (due to collision). Host can grap and move around with gun without problems (gun wont collider with host character), but second player collides with gun (own and another player gun model) which of course makes it hard to hold the gun (as it wiggle around).
Not sure if related, but I changed “Collission Presets” to “pawn”, so I could get pain volume working.
Is it possible to make the fragments of a destructible object grippable? That would be so cool.
Yeah the physics constraints can technically work on a fragment, but they aren’t traced.
Check collision on the non controller hands. Also the gun is set to ignore the original channel for the player.
Hi Everyone,
I am trying the multiplayer functionality but am not having any luck. I am connected to separate steam accounts on both pcs. Each PC can host their own game but whenever I try and join the server whether it’s LAN or not, the VR window closes on the client pc and goes to the steam loading screen where you can see the lighthouses.
Does anyone know how to get it to work or have any great articles or tuts they recommend?
Best Regards,
Check out buddy:
Run it from a shortcut with -log after the target (I assume you are doing from a packaged build). Tell me what the log says then as far as errors.
I was trying it out in the UE4 Editor… I built the project and it’s working. Thanks !
Sorry to trouble you again, since I’m new to Unreal (coming from Unity), learning curve is hitting hard. About disallowing climb, is right section?
I was trying to look into “Getoverlappingactors” but was unable to find it, is it function already done or should I be creating it?
Thanks for the tip, will look into that!
