I managed to RepNotify the name and avatar, is now handled by the server. So, hopefully will fix all my issues I created by myself atm everything works as expected
I guess in conclusion: the problem was caused by corrupted packed movement over my multicast and had nothing to do with your Plugin. Really appreciate your help.
Really strange that it showed up like that, I would assume it would have been that you were getting strings with a set length but that didn’t actually contain that much data, not sure how that is directly possible tbh.
So the VRSlider has a min vector and a max vector, where the min represents the position at minimum progress and max represents the position as max progress.
But why can I not use negative values (e.g. -50, 0, 0) at the max progress and vice-versa?
You may be on a very old version, some time early on in 4.27 I changed it to ABS that value by default so that negative values are accepted for min.
there is a bUseLegacyLogic switch that falls back to not accepting negative values correctly (as some users were bugging it intentionally for various reasons).
In the context of the slider its all relative to its relative space, so forward negative values don’t make much sense as you would normally rotate the slider the other way.
As a note in here since most of my communication goes through the discord, the alt mode for the primary character is (AFAIK) currently fully functional minus seated mode and walking collision overrides.
Noted a rather severe engine bug in 5.2 that cannot locally be worked around. Users may want to reconsider upgrading to 5.2 if they are creating a multiplayer experience.
@mordentral Greetings!
Please tell me, in your plugin, when I physically move around the room, the capsule follows me. I want to use the AddMovementInput() method and repeat the movement without using the plugin, how can I determine the physical motion vector in the room to apply it to the AddMovementInput() function?
I don’t do that. But you could do it by taking the motion of the hmd and the walking speed of the character to figure out the float to send to add movement input for speed, then the direction applied to it would be the normalized direction of the hmd movement.
Hi, I am using your template since 5 years now so first thanks you, it’s a very good free plugin.
Then i wanted to ask you : I am having a problem with DPad displacement (HMD orient or Controller orient) I don’t know why but when i am moving around, sometimes some directions are like “blocked”. If I play a bit with the joystick I can unstuck me, but then the thing is happening again.
Currently having this trouble on 4.27 and 5.1 templates.
I hope you will give me a tip on how to avoid this
Is your capacitive touch on it failing? I have the movement triggered off of that currently for the wands and oculus controllers. You may need to change bindings to base off of the axis being non zero (or deadzoned)
Hello, iam 13 and from Germany and want to try to make some vr project. Thanks for the great plugin ! ive got an issue: i wanted to install the VR Expansion Plugin Template for Unreal 5.1 i have already generated the Visual Studio files but when i tried to open it, i get a mesage that says “missing modules do you want to rebuild them now?” i clicked “yes” but then i get the error “failed to build, rebuild it manually in the source” i downloaded all plugins i have found on the main website that i needed and loaded them into the plugins folder (advanced sessions,open XR Plugin etc) but it still says: “missing modules” this time the project name itself (VRExpPluginExample) so i opened Visual studio and tried to build but i get another error: "error MSB3073 The command “E:\UE_5.1\Engine\Build\BatchFiles\Build.bat VRExpPluginExampleEditor Win64 Development -Project=“E:\UE_5.1\VRExpPluginExample-master\VRExpPluginExample.uproject” -WaitMutex -FromMsBuild” exited with code 6.`
I think you have the wrong engine version for that example download you got. You have UE 5.1 installed, you have to download the 5.1-Locked branch of the example if you want to use it with that. The Master branch is for 5.2 currently.