Master branch of the plugin is on 5.2 now and 5.1 has been moved to 5.1-Locked branch.
Precompiled binaries will be available tomorrow.
Patch notes here:
Master branch of the plugin is on 5.2 now and 5.1 has been moved to 5.1-Locked branch.
Precompiled binaries will be available tomorrow.
Patch notes here:
As a note in here since most of my communication goes through the discord, the alt mode for the primary character is (AFAIK) currently fully functional minus seated mode and walking collision overrides.
Noted a rather severe engine bug in 5.2 that cannot locally be worked around. Users may want to reconsider upgrading to 5.2 if they are creating a multiplayer experience.
https://vreue4.com/5-2-patch-notes?section=5-2-upgrade-warning
Hi! How i can use AR on one my map?
Not sure what you mean, the same as any other AR experience?
@mordentral Greetings!
Please tell me, in your plugin, when I physically move around the room, the capsule follows me. I want to use the AddMovementInput() method and repeat the movement without using the plugin, how can I determine the physical motion vector in the room to apply it to the AddMovementInput() function?
I don’t do that. But you could do it by taking the motion of the hmd and the walking speed of the character to figure out the float to send to add movement input for speed, then the direction applied to it would be the normalized direction of the hmd movement.
Hi, I am using your template since 5 years now so first thanks you, it’s a very good free plugin.
Then i wanted to ask you : I am having a problem with DPad displacement (HMD orient or Controller orient) I don’t know why but when i am moving around, sometimes some directions are like “blocked”. If I play a bit with the joystick I can unstuck me, but then the thing is happening again.
Currently having this trouble on 4.27 and 5.1 templates.
I hope you will give me a tip on how to avoid this ![]()
Is your capacitive touch on it failing? I have the movement triggered off of that currently for the wands and oculus controllers. You may need to change bindings to base off of the axis being non zero (or deadzoned)
Hi, sorry for the late answer, it worked thanks a lot you’re the best.
Hello, iam 13 and from Germany and want to try to make some vr project. Thanks for the great plugin ! ive got an issue: i wanted to install the VR Expansion Plugin Template for Unreal 5.1 i have already generated the Visual Studio files but when i tried to open it, i get a mesage that says “missing modules do you want to rebuild them now?” i clicked “yes” but then i get the error “failed to build, rebuild it manually in the source” i downloaded all plugins i have found on the main website that i needed and loaded them into the plugins folder (advanced sessions,open XR Plugin etc) but it still says: “missing modules” this time the project name itself (VRExpPluginExample) so i opened Visual studio and tried to build but i get another error: "error MSB3073 The command “E:\UE_5.1\Engine\Build\BatchFiles\Build.bat VRExpPluginExampleEditor Win64 Development -Project=“E:\UE_5.1\VRExpPluginExample-master\VRExpPluginExample.uproject” -WaitMutex -FromMsBuild” exited with code 6.`
can anyone help me please? Thanks!
I think you have the wrong engine version for that example download you got. You have UE 5.1 installed, you have to download the 5.1-Locked branch of the example if you want to use it with that. The Master branch is for 5.2 currently.
Anim Data Model was overhauled in 5.2 I believe
OMG!! it WORKED!!! THANKS!!!
Master branch has been converted to 5.3 and 5.2 has been locked away to its own branch.
Precompiled binaries have been uploaded and VRE’s patch notes are here:
https://vreue4.com/5-3-patch-notes
I still have some work to do with the update to the motion controller but everything should be functional as is for now.
5.3.1 Compiled list of changes here:
https://vreue4.com/5-3-patch-notes
Hello friends, I had a question, why when I grab the gun in the sample file, it doesn’t release, but when I press the A key, it releases?
I work with version 5.2.
If I want to put something on the character’s hand and control it with the other hand, in your opinion, how can I do this more easily with the plugin?
The gun has some gameplay tags attached so that you don’t have to hold the button to keep gripping it. The examples inputs are per object tweakable via gameplay tags.
As for your second question, not sure what you mean by control it. But you can force the object to be held on begin play (or just attach to the hand sounds more like it from what you are saying).