I am using SimpleCharacter. My setup is derived from SimpleVive_PawnCharacter in your template from early December. The offset is relative, and increases as I move the character away from the origin. Seems like a double transform thing.
I have the “GripSteamVRTrackedDevice” components parented under the characters VRSceneComponent, though I also tried parenting under the root Capsule and still seeing a similar behavior.
I haven’t updated anything with SimpleCharacter since I implimented your plugin in beginning December because I haven’t needed any of the new features yet.
In order to use your new component I’ve just updated from 4.13 to 4.15 and updated to your latest released binary version of your plugin for 4.15. Maybe there is something important that would need updated from the December version I implimented to latest version concerning SimpleCharacter?
Everything else in my game is functioning as it was before the update however, so I am assuming all is ok with the character setup otherwise.
Is there any way to move the trackers just like the controllers are setup with SimpleCharacter?
The positioning of the controllers seem to work fine for SimpleCharacter.
Scale and rotation seem fine for the trackers, it’s just the double transform I get for location on the trackers that’s the issue.
I’m also disabling low latency updates on both controllers and trackers because my IK not being able to process from late updates.