VR Expansion Plugin

Oh so you are talking about attached children to a simulating component throwing bad overlap events?

I gather that you are talking about turning off collision on all sub components prior to simulation, something that I don’t think I should do by default in the plugin as it may break intended behavior for other users.
What you are talking about is how the engine behaves in general, you are getting overlaps between children components when simulation is active correct?

I’m sorry your english is a little rough, its been hard to read over your posts, but I really do appreciate detailed feedback.