VR Expansion Plugin

The default simplevrcharacter also has the meshes directly attached to the controllers, are you sure that both the controllers and the meshes attached to them have their locations set to 0,0,0? As for the teleport controller, that is attached even though there isn’t any controllers in it because I wanted to re-use epics teleport code for people used to it, I had to modify it to work with the external controllers, it is only for the template to show how to merge that part of the default template.

Regardless, yes, attaching hand meshs directly to the controllers should work, check their offset locations to make sure that they are set to 0,0,0.

Also if you want a stripped down pawn, you don’t actually need the VRExpansionLibrary component, it is just for advanced features of steam vr, it doesn’t have anything to do with the basic functions of a pawn.