Thank you! I figured there wasn’t much hope. My problem with the official docs is that they all cover the regular unreal classes but VRExpansionPlugin provides overrides for all. VRCharacter is there, as well as VRCharacterMovementComponent and I thought something must be different with these.
But perhaps you know this: Should it work? Should I be able to set the control rotation on the clients as described and the camera would not snap back (presumably after replication)?