Hi! First I want to thank you for your work! Your plugin is just great!
I’m facing this issue:
When I use a slot when capturing and the slot works at infinite distance, then at the start of the capture first the hand moves to the position of the slot on the object that we take, and then together with the object and the hand turns to the original right position. This looks not good. Question: how to make it so that after grabbing the object that we take moved and rotated in the position of the hand and not vice versa. I use a physical hand and Unreal 4.27