VR Expansion Plugin

I’m pretty sure I replied to your previous message, the physics lever is incapable of supporting the full feature set of the current lever so I removed support for it. (I did forget to remove the boolean to turn it on, i’ll do that week).

If you want a simple physics lever just constrain a grippable static mesh component to something and sample the constraint angle. Which is also part of why I didn’t feel it was required to try and bake the physicality into the logical lever anymore.