VR Expansion Plugin

So, I’ve been using WalkingCollisionOverride and while it does exactly what I needed, I noticed that when I input while being inside a wall, for example, it doesn’t move my character. I have to leave the wall in roomscale and only then can I input my character to move.

Is the expected behaviour? Or is there a way for me to input while inside a wall after being able to clip through them with WalkingCollisionOverride?