VR Expansion Plugin

Hello,

We’re using your plugin in our multiplayer VR game and we’re very happy with it. Thanks for the great job !

I have a question though :

How can I stop having the capsule of the simulated proxies from rotating when the associated player moves his HMD?
I would instead move the head of the skeletal mesh to match the HMD rotation, since we handle the actor rotation ourselves.

EDIT: While I’m at it, what advice can you give us related to the scale of the character? For now, when I leave my arms pending, the controllers are resting on my legs roughly between my knees and my hips. But in the game, they’re more at where my calves are.

Thanks !