AGrippableCharacter, a blueprint class inherite from AGrippableCharacter. also copy the EventGrip from blueprint of GrippableManniquin. Then set “simulation generates hit events” & “generate overlap events” to true, GrippableManniquin is able to be grabbed with fingers touch on the skeletonBody’s surface, BUT AGrippableCharacter is not able to…anyone met problem or know how to fix ? Thanks!