Hello,
I need help setting up PrimaryGrip for custom hand mesh. I have a bundle from Marketplace Asset “Hands for VR: Basic”, there are working fine, but the problem is when I changed PrimaryGrip in GunBase. I swapped hand Target Animation (I tried both default and grip versions) and Visualization Mesh, but all time the default grip animation just shows when I pick up the weapon.
What else do I need to change?
Grip is working fine on default mannequin hands.