hello,
I have an issue here which keeps me banging my head against the wall for days now…
Our current project is set up as a VR project, but we like to use it in desktop mode now:
I need to “teleport” the player in the level, for I use the “TeleportNowVRPlayerLocationAndRotation” Node, followed by a "SetActorRotationVR"node.
But after every teleport, I get a x-axis offset of 8cm,
even when I teleport to the current location/rotation.
offset varies from different computers and headsets. On oculus, I get an additional z-offset of 175cm, sometimes 168cm
To investigate that, I printed out the VR-Expansion Functions values:
“Get VRLocation”
“Get VRHeadLocation”
here, I can see the offset. the “VRHeadLocation” is -8cm on x-axis compared to “VRLocation”
My question is:
1: Where does offset come from? How can I zero it out?
2: Is there a “non-vr mode” or “desktop mode” setting for the VRExpansion Plugin?
any help is very welcomed, since I am close to a mental disease here…