VR Expansion Plugin

Sounds like you didn’t port the VRTraceChannel, I believe that is supposed to be a check against that. Just override that function though in your subclass and filter however you want for what is climbable and what isn’t. You aren’t really supposed to use the default implementation as it doesn’t really throw much out.

Sounds like you are physically gripping it, getting it stuck on fire, and it gets enough inpulse that it gets shot out of your hand? Im unsure as I don’t know what all you have going on behind the scene here with your gun class.