VR Expansion Plugin

Thanks - glad you like it! Feel free to use it as you see fit as a thank you for your work. I may ask them to do an updated one with the cinderblock tug-of-war between 3 people, since that’s such a cool moment. But our office is upside down week with filming a shoot, so I can’t promise.

A few questions:

  1. Is plugin, including all the multiplayer functionality, independent from the Advanced Sessions plugin?
  2. How do you resolve discrepancies in multiplayer physics for rigid bodies? Aka, my local simulation says the box falls here, you think it’s over there. I did some preliminary work on (https://twitter.com/thegiffman/status/1098703196502065153), following Glenn Fiedler’s article (https://developer.oculus.com/blog/networked-physics-in-virtual-reality-networking-a-stack-of-cubes-with-unity-and-physx/) but it seems quite tricky.