Thanks - glad you like it! Feel free to use it as you see fit as a thank you for your work. I may ask them to do an updated one with the cinderblock tug-of-war between 3 people, since that’s such a cool moment. But our office is upside down week with filming a shoot, so I can’t promise.
A few questions:
- Is plugin, including all the multiplayer functionality, independent from the Advanced Sessions plugin?
- How do you resolve discrepancies in multiplayer physics for rigid bodies? Aka, my local simulation says the box falls here, you think it’s over there. I did some preliminary work on (https://twitter.com/thegiffman/status/1098703196502065153), following Glenn Fiedler’s article (https://developer.oculus.com/blog/networked-physics-in-virtual-reality-networking-a-stack-of-cubes-with-unity-and-physx/) but it seems quite tricky.