VR Expansion Plugin

Responses edited in above, however I will note that I think you are approaching wrong likely, it sounds like a better case for using a grippable collision body or hidden mesh component on the object at the point that you want, and running all of your logic off of OnGrip instead, it could be a full subclass dedicated to being a spawner and would make your logic both easier and more modular.

Also, since you aren’t “actually” gripping anything here, you can entirely bypass the grip system and just throw interaction events however you would want as another method.