VR Expansion Plugin

https://i.ibb.co/F38rBTS/crash.png

So I started getting crash on packaged launch for some reason. Seems related to the grippable mesh, is anything you’re famliar with? Not too sure what I adjusted the passed few builds, but I had to do a roll back to a few days ago. Something somewhere seems to have triggered it. Just as a heads up.
Tried porting all the content back to the rolled back version for testing and the crash happens again… So its probably the physxcharacter class, which is essentially just a grippable character class. Seems to be an issue with the grip script. Also the the build happens successfully, almost instantly. Like it’s skipping modules or something.


UATHelper: Packaging (Windows (64-bit)): Copying NonUFSFiles to staging directory: D:\Unreal Projects\ALS_USK\ALS_VR_Base\Saved\StagedBuilds\WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Archiving to D:/Unreal Projects/ALS_USK/exports/Base2
UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL

I’ll let you know if I find anything

As for the slow grasping hands, i’m not sure either , what the cause it, but it’s been like that out of the box with the plugin example setup.
At least I think thats how I remember it. Had to keep sim off on client side to let them catch up whenever they lag behind.