I have a grippable box on the VR player character that, when grabbed, spawns an item and then attempts a grab by using VRE’s Grip Object function. I’ve put ‘VRGripP1’ into the Optional Snap to Socket Name field. The item that is spawned is a grippable skeletal mesh, and has the VRGripP1 socket added to the skeleton.
However, while the object ends up being grabbed, the rotation is not correct - the location seems right though? Momentarily dropping and picking up the item amends the rotation problem (and on a side note, picking up the item when it is put in the world manually has no problems using the socket with the correct location and orientation.) However, I’m having trouble figuring out how to get the rotation to be correct the first time. What can I do to ensure the socket location and rotation is properly used?
With the World Offset Rotation set to 0.0, the rotation is definitely not matching the VRGripP1 socket rotation. I’ve also tried using the ‘Convert to Grip Relative Transform’ and ‘Convert Transform to Relative’ (see attached screenshots) to set the rotation, but neither of these correct the rotation, or perhaps I’m using them incorrectly. But all indicates to me the socket isn’t properly used, and I can’t figure out why. I’ve searched thread for things like “grip socket” and “grip spawn”, but none of the posts really seem to cover . Any advice?