VR Expansion Plugin

  • first, love your plugin, it is a fantastic amount of work and really helpful.

I was hoping you could help me figure out a problem I am having deploying to Oculus Quest with UE 4.25.3 and the current master branch of VR Expansion.

I upgraded a project from 4.24 to 4.25 and everything works fine locally via Oculus Link on PC, however, when packaged to launch on the Quest I get a black screen.
I have packaged and run a fresh project using the VR template, which is working fine with the same project settings. Adding the VR Expansion plugin and building results in the black screen again, when I remove the VR Expansion plugin the project runs on Quest as expected.

Is there any special combination of SDK/NDK known to work with 4.25.3?
Unfortuately I don’t get any logcat output when happens, as though the program is frozen at startup, so I’m at a loss as to exactly what might be causing .

Any help is much appreciated.