mmm, yeah that script was sampling the gripped object for its initial transform, i’ll make it check by bone too if one is referenced in the grip information.
It will be up in the repo release in a couple of minutes, need to test it.
Edit its live, let me know how it performs for you.
Also you don’t need the default grip script specifically added to an object unless you want something else to run first (usually not the case since default also overrides the grip transform).