VR Expansion Plugin

“Secondary Attachments” are a modifier to a grip, they add a reference point that the grip attempts to also keep oriented towards, they are not a full grip in themselves. You can use tick on the bow or the character, or a timer, to update the hand meshes relative position on the string as I assume that is what that tutorial is doing.

Or you can snap to a bone socket on the string and it will auto follow that.

The only grip mode that specifically has its own tick is “Custom_Grip” as that throws one after the controller moves so that you don’t have to play around with trying to sync timing.