No they didn’t and also the vive trackpads broke. -.-
Oh my bad, they also forgot the “else”.
The lines you have to change are around 178.
Quote: https://forums.unrealengine.com/deve…he-wrong-place
is the official latest from Epic:
We’ve found a fix for the bug that you should be able to cherry-pick onto a source build of the engine:
Open the source file Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVRInputDevice\Private\SteamVRInputDevice.cpp
In the function FSteamVRInputDevice::Tick look for the following two lines at the end of the function:
- CachedBaseOrientation = FQuat::Identity;
- CachedBasePosition = FVector::ZeroVector;
Change those lines to:
- else
- {
- CachedBaseOrientation = FQuat::Identity;
- CachedBasePosition = FVector::ZeroVector;
- }
That should resolve the issue.