VR Expansion Plugin

No they didn’t and also the vive trackpads broke. -.-
Oh my bad, they also forgot the “else”.
The lines you have to change are around 178.

Quote: https://forums.unrealengine.com/deve…he-wrong-place

is the official latest from Epic:
We’ve found a fix for the bug that you should be able to cherry-pick onto a source build of the engine:

Open the source file Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVRInputDevice\Private\SteamVRInputDevice.cpp

In the function FSteamVRInputDevice::Tick look for the following two lines at the end of the function:

  1. CachedBaseOrientation = FQuat::Identity;
  2. CachedBasePosition = FVector::ZeroVector;

Change those lines to:

  1. else
  2. {
  3. CachedBaseOrientation = FQuat::Identity;
  4. CachedBasePosition = FVector::ZeroVector;
  5. }

That should resolve the issue.