VR Expansion Plugin

hi. .

Climbing function through hand succeeded in producing results above the intended level. But the problem is that the object, not the hand, is physics handling. The hand and object have different criteria to trigger on, and in the case of an object, the direction in which climbings should be allowed varies depending on the shape it occurs. Therefore, a very diverse number of cases must be considered. So I try to find a simpler solution other than one, but I don’t have a good idea. What do you think?

And how do I apply gravity in climbing mode? I tried to modify the code, but only the result of zero gravity came out.