VR Expansion Plugin

Thanks for confirming that…

Also not sure if is a bug on my end or in the plugin, but on the new 4.25, for some reason connecting clients cannot use any form of mouse input.
only happens after “on possess” is called … If the client joins as their own pawn it works fine…

But if they spawn clean, as just a controller, and spawn an actor to posses, then mouse input is permanently broken. At some point with enough fiddling, I managed to get a crash that pointed to line, which seems relevant (120) VRBaseCharacter.cpp


![controllerISSUE.PNG|1308x726](upload://6ac7hvD6ppuI7ysWLsE2QVpSoA3.png)

I’m gonna keep tinkering for now…
Thanks again, and anything that comes to mind is appreciated.