VR Expansion Plugin

So a little feedback on the inherited mesh in the vr character… Montage seems to work fine.

Though, for some reason, replacing the inherited mesh with ugrippableskeletalmeshcomponent, for some reason only exposes Vr grip/mesh settings…
: Super(ObjectInitializer.SetDefaultSubobjectClass<UGrippableSkeletalMeshComponent>(ACharacter::MeshComponentName))

Used to replace the inherited mesh with the grippable one… However it no longer provides the “isheld” function or any other functions or events either. Placing a grippable skeletal mesh right next to it, has all the vr related functions working correctly though…

also occurs in the “grippable character” class… Cant pull any grip functions off the mesh…

Is by design or am i missing something on how to fix ?

Current workaround is just to pass the inherited mesh into a variable reference, and call the functions from there, a bit of a hassle to go back and change references but not that big of a deal for now.