Not sure what’s wrong here: I set up a VR Pawn with replicated motion controllers, two quest controllers and the oculus hmd, represented by the UE Matinee camera.
- I added a static mesh as child of the replicated camera component and copy/pasted the matinee camera from the camera component.
- when I change the static mesh to another mesh, ALL visual representations of my motion controllers disappear in my own VR view and also for the other player in the network.
Am I doing totally wrong which breaks everything or is a bug?
Instead of the static mesh component I also tried an “optional rep static mesh” but that didn’t help…