VR Expansion Plugin

Not sure what’s wrong here: I set up a VR Pawn with replicated motion controllers, two quest controllers and the oculus hmd, represented by the UE Matinee camera.

  1. I added a static mesh as child of the replicated camera component and copy/pasted the matinee camera from the camera component.
  2. when I change the static mesh to another mesh, ALL visual representations of my motion controllers disappear in my own VR view and also for the other player in the network.

Am I doing totally wrong which breaks everything or is a bug?

Instead of the static mesh component I also tried an “optional rep static mesh” but that didn’t help…