Add a constant downward force, that is all that gravity is, your issue is that you would have to account for it to avoid wobbling.
I’ll also note that in the very latest patch, ALL movement modes accept the custom input, including falling.
Add a constant downward force, that is all that gravity is, your issue is that you would have to account for it to avoid wobbling.
I’ll also note that in the very latest patch, ALL movement modes accept the custom input, including falling.