VR Expansion Plugin

Thx

Your plugin prevented me from a lot of struggle while setting up a network for oculus quest with replicating HMDs. :slight_smile:

Right now I am replicating controllers and I would like to replace them with Hands, but I am a bit lost.

At least for me as novoice unreal user it’s pretty hard navigate to the version/feature/plugin/sdk maze - and to make the basis work. :slight_smile:

I was hoping you (or some elsemelse :slight_smile: could point me into the right direction for the least painful way to set up.

I upgraded to UE 4.25 because I thought it generally would be better for handtracking… But there it starts with chosing between the Oculus branch (with native support for hand tracking) or the official release + the plugin from fsheffer.

​​​​​​And on top of that, both 4.25 (official and oculus branch) lead to an immediate crash when I launch the app on oculus quest… (Still trying to figure out why…)

If I understand your answer correctly it works with your plugin, but right now I am not sure what else is needed. And would it be also possible to stay on 4.24 which for me works more stable at the moment…?

Thanks