VR Expansion Plugin

Hi,
i am struggleing with getting buttons to work with remote objects, in my example a door in another BP. I am trying with one of the Buttons that is already in the demo scene which has the VRButtonComponent already set up. Then i have a door BP for which i added the “Electrical Object” interface under “Class Settings” -> “Implemented Interfaces”. I also added the “Event Current State Change” to the door’s Event Graph. So as far as i understand, i should now be able to add the door object (placed in the level) to the “Electrical Targets” array in the Button object (also placed in the level):


However the slot won’t accept the door object as “Electrical Object” for some reason.

I also checked the example in the demo level where the Button object is connected to the MirrorActor object.

I can’t see the difference between setup and the one i have with my door, since the only thing the MirrorActor does is to implement the “Electrical Object” interface, but obviously i am missing something here. Strangely, if i add a new MirrorActor to the level (which should be the exact same thing as the one already put in the level by you) then newly placed MirrorActor will also be NOT accepted as electrical objects by the Button objects. So do you have any hints on why would be or even better s short explanation on how to set up correctly?
Cheers!