VR Expansion Plugin

Hey, I’m kind of confused on the recommended approach for adding finger tracking (for the Knuckle controllers) to a full-body mesh in 4.25. I thought I read somewhere that the OpenInputPlugin was being replaced by something in 4.25, but I can’t find that information anymore. Do you know what I might be thinking of?

In the end I want finger tracking on a full-body mesh that can potentially work for other hand tracking technologies, like the Oculus Quest’s hand tracking. My character mesh is going to use IK for following the VR headset and controllers. I’m just trying to figure out how I should tackle the finger tracking part.