VR Expansion Plugin

Are these grippable skeletal meshes? If so, the only time that replication is altered is in ClientAuth grip mode, and only after a grip (if client auth throwing is enabled it stays around for a little bit).

Regardless, the character itself does not get any changes, and jittering wouldn’t be the effect of that anyway.

A little curious why replicating the animation component was even doing anything though, since its not moving itself.