mordentral
(mordentral)
June 14, 2020, 6:39pm
4087
jobywood:
Thanks MaSe87 !!
I shall now look further into that one then…
A problem that I have run into now with the VR Expansion plugin is that if I place a physics water volume over the whole of the play area, then it seems to stop my knuckles controllers from working for some reason (i.e. the A button will no longer cycle through the control modes properly?)
I am trying to create an underwater VR play area at the moment also using Galidar’s ‘Oceanology’ plugin and am eventually hoping that it will end up playing a little bit like ‘Lone Echo’ does I suppose…
Any help that anyone may be able to give would be very much appreciated, please! Thank you
I think the default hands were set to not cycle movement modes when an object is overlapped that can be grabbed. Your water volume must be blocking the VRTraceChannel and registering as something that can be grabbed (climbed).