I wouldn’t have your AI also base off of the VRcharacter, it will add some additional overhead to it. The VRMovementComponent is still a movement component, but re-parenting might have broken the reference, you can re-set it.
I wouldn’t have your AI also base off of the VRcharacter, it will add some additional overhead to it. The VRMovementComponent is still a movement component, but re-parenting might have broken the reference, you can re-set it.