mordentral
(mordentral)
May 21, 2020, 12:09pm
3986
HienNguyen27:
No, you can not. I had issue using it in my game. Normally, it worked well, but when the lowerarm collide with world object, the hand bone still go out to reach the final position. I did setup the constraint of the lowerarm to hand with lock position, but it not worked. About CCDIK, i did not tell anything about perfect solution there! And it not LOW there. I can tell that you did not test it. Combine it with the right pose, and the anim IK will looked good.
BTW, we are developing a physic system that player can interact with everything in VR. We begin with climbing system https://www.youtube.com/watch?v=aCPE…ature=youtu.be
is not something like addWorldOffset, fully physic base climb. Also, player hand can push, pull the body.
Then you set your physical animation component up as world based and not local space. I have multiple users using it just fine, even though it is simplistic, the basic concept works, its just driving bones with constraints on kinematic actors.