Yes, im using the normal VRDial component. Heres the setup:
However, has been changed since i last posted that messgae. I swapped it from 90 Counterclockwise to 90 clockwise, and what happended was even weirder.
It rotates 90 degrees clockwise correctly. However, despite having 0 on the Counterclockwise dial angle, it still moves 180degrees in the counter clockwise direction. is similar to before however, as i had 90 in the counterclockwise direction yet it still moved 180 degrees. I really dontknow whats causing it.
And no, im not using your oringinal example, was a component i added into an actor ( i couldnt screenshot it as it exceeds the limit 0f 585kb.)
Ok, thanks, I was able to reproduce. I’ll have to track down what is going on, it didn’t used to do and there aren’t many recent commits to that object.