So what I found is that the “Grippable Skeletal Mesh” grabs the root bone, while with a regular skeletal mesh you can grab any part of the mesh (and it attaches the grip to the bone(s) assigned to that part of the mesh, I think). Of course with a regular skeletal mesh you don’t have the same control over the rest of the gripping parameters…
Is there any way to get behavior also in the Grippable Skeletal Mesh?
Oh, and another thing I found: For the VRDial, VRLever, VRDial & VRMount the “Set Grip Priority” is exposed in blueprint, but for Grippable Mesh and Grippable Skeletal Mesh it is not. Any chance these can be exposed as well with the update to 4.25?